![]() ![]() By the end of the game, you really do get to interact with a coming-of-age story in ways that a movie or book don't let you." "You determine how she comes of age," Krankel says. Players are able to choose what Alex says, where she goes, which doors she opens, how her personality evolves and more. It stars Alex, a high school senior who accidentally embarks on a dangerous journey with a handful of friends one fateful night. Oxenfree is a coming-of-age tale disguised as a supernatural thriller. You don't really change that drastically afterwards unless you're like a sociopath." He laughs after that statement, making it either hilarious or infinitely more eerie. "For better or worse, I feel like most of who I am was defined by the time I was like 18. "That period of time is so defining," Krankel says. And they choose to build a game about being a teenager. Oxenfree is a chance for these two to craft their own story with their own characters. Night School co-founder Adam Hines formerly worked for Telltale, the studio behind The Walking Dead, The Wolf Among Us, Game of Thrones and other licensed, story-driven adventure games. Krankel is a veteran game developer who most recently worked for Disney. "We thought that stuff was really exciting to help set the stage for a larger-than-life story." "Those little tiny moments of being a teenager and what it's like to navigate-'I want to impress somebody' or 'I feel bad when somebody says something bad about me'-all of it exists in this small, intimate social construct," Night School co-founder Sean Krankel says. ![]()
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